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7. Mapping Tools

Creating mods is done with map editors and compilers, but also involves .... texture creation, making pak files, modeling, skinning, editing sound and graphics files, and writing your own progs.dat with Quake C. Linux support is available, but is not comprehensive.

Quake C is Quake's own game language (it was the first game such), and it allows mods to work seamlessly on all operating systems.

7.1 World Editors

GtkRadiant

The main map editor for Quake. It is based on id Software's own editor, and requires OpenGL.

Quest

A multi-game world editor. It has a stiff learning curve, but is very efficient after you master it.

7.2 Tools

Bjptools

Linux port of the most used map compilers.

Tyrutils

Tyrann's popular map compilers, including qbsp, vis and tyrlite. Supports rotating entities and coloured lights.

Hmap2

LordHavoc's compiler. It can compile leaky or incomplete maps (use only for testing!) and does a ton of other stuff, including coloured lighting.

QEU

Command line tools to handle pak and wad files (source code only).

FTEQCC

Comprehensive, advanced QuakeC compiler with gui and command line versions. If this one can't compile it, nothing will!

FrikQCC

QuakeC compiler

7.3 Tools needing Wine

Wine is a project that allows many Windows programs to work with Linux.

Wally

Multipurpose texture editing tool. Can batch convert BMP files to Quake textures, etc. Also provides several paint functions, and macros such as rivets and decals.

The Quake Army Knife

QuArK is a multipurpose Quake editing tool. It loads, edits and exports multiple file formats, and has matured into a multi-game, multi-format tool. Some functions are broken though, and it may not work with all versions of Wine.

Q1Rad

Light tool that does radiosity-based lighting, like Quake II.

7.4 Other Utilities

7.5 Links


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