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GlobalEvents.h File Reference

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Enumerations

enum  GlobalEvent {
  PLAYER_WEAPON_FIRE_ON, PLAYER_WEAPON_FIRE_OFF, PLAYER_MOVEMENT_ON, PLAYER_MOVEMENT_OFF,
  SCORE_INTERACTION_OCCURRED, GAME_VICTORIOUS, GAME_DEFEAT, GAME_ABANDON,
  GAME_RESUME, GAME_PAUSE, GAME_CONTINUE, GUI_CUTSCENE,
  GUI_PAGE, ENGINE_FREE_RESOURCES, ENGINE_TRANSITION_TO_GUI, ARENA_LOGIN,
  ARENA_LOGOUT, ARENA_PROCESS, ARENA_LOGIN_SUCCESS, ARENA_LOGIN_FAILED,
  ARENA_PROCESS_SUCCESS, NGAGE_STARTUP_CHECK, NGAGE_STARTUP_SUCCESS, NGAGE_SWITCH_TO_PLAY,
  NGAGE_ENABLE_NOTIFICATIONS, NGAGE_DISABLE_NOTIFICATIONS
}
 

Enumeration Type Documentation

Enumerator
PLAYER_WEAPON_FIRE_ON 

event received by PlayerController when player is allowed to fire

PLAYER_WEAPON_FIRE_OFF 

event received by PlayerController when player is not allowed to fire

PLAYER_MOVEMENT_ON 

event received by PlayerController when player is allowed to move with input

PLAYER_MOVEMENT_OFF 

event received by PlayerController when player is not allowed to move with input

SCORE_INTERACTION_OCCURRED 
GAME_VICTORIOUS 

event received by Engine when player wins mission.

GAME_DEFEAT 

event received by Engine when player is defeated. Game play may or may not resume

GAME_ABANDON 

event received by Engine when game play terminates. Game play will not resume

GAME_RESUME 

event received by Engine to resume game play (called when coming back from a Cutscene or in-game Page)

GAME_PAUSE 

event received by Engine to pause gameplay

GAME_CONTINUE 

event received by Engine to resume gameplay after failure (note that this will cause a Retry to be used)

GUI_CUTSCENE 

event received by Engine & GUI when game must play a cutscene page

GUI_PAGE 

event received by Engine & GUI when game must switch to a gui page (boss scanner)

ENGINE_FREE_RESOURCES 

event received by Engine when it should free the singleton ResourceManager resources

ENGINE_TRANSITION_TO_GUI 

event received by Engine when it should go to the GUI state

ARENA_LOGIN 

event received by ArenaNGI class when Login should occur

ARENA_LOGOUT 

event received by ArenaNGI class when Log out should occur

ARENA_PROCESS 

event received by ArenaNGI class 1 when transmit/receive of data should occur

ARENA_LOGIN_SUCCESS 

event sent by ArenaNGI when a login is complete.

ARENA_LOGIN_FAILED 

event sent by ArenaNGI when we can't log in.

ARENA_PROCESS_SUCCESS 

event sent by ArenaNGI when a process call completes.

NGAGE_STARTUP_CHECK 

Event sent when N-Gage startup check should occur.

NGAGE_STARTUP_SUCCESS 

Event sent when N-Gage startup check completes.

NGAGE_SWITCH_TO_PLAY 

Event sent when our application wants to switch to the N-Gage application.

NGAGE_ENABLE_NOTIFICATIONS 

Event sent when we are interested in in-game notifications (default)

NGAGE_DISABLE_NOTIFICATIONS 

Event sent when we want to suppress in-game notifications.